JavaFX - horizontal marquee text


I am trying to achieve effect similar to marquee - line of long (in my case) text which is moved in horizontal axis. I managed to get it work, but I can't call it satisfactory.

My Controller class looks as below:

private Text newsFeedText;

public void initialize(URL url, ResourceBundle resourceBundle) {
    TranslateTransition transition = TranslateTransitionBuilder.create()
            .duration(new Duration(7500))

    GraphicsDevice gd = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
    int width = gd.getDisplayMode().getWidth();


newsFeedText is binded to some text source which is dynamically updated, so it contains various amount of text.

My code has at least two drawbacks:

  • Transition goes from -width to +width; width is monitor's resolution width

There will be moments when text will not be visible at all if window is not full-screened. If text will be longer and newsFeedText width will be greater than monitor's resolution width then transition will disappear "in half" (still being on a screen).

  • Currently Duration is not dependent on a width of newsFeedText.

Now, it's nothing worng, but if transition's fromX and toX were be dynamically calculated then it will result in various speeds of marquee.

How to get rid of these drawbacks?

4/14/2014 2:13:35 PM

Accepted Answer

I have managed it to work, any recalculations can happen only after transition is stopped so we cannot set its cycleCount to Timeline.INDEFINITE. My requirement was that I could change text inside component so there are fxml wirings:

private Text node; // text to marquee

private Pane parentPane; // pane on which text is placed

The code which works is:

transition = TranslateTransitionBuilder.create()
        .duration(new Duration(10))

transition.setOnFinished(new EventHandler<ActionEvent>() {
    public void handle(ActionEvent actionEvent) {


where rerunAnimation() is:

private void rerunAnimation() {
    // if needed set different text on "node"

and recalculateTransition() is:

private void recalculateTransition() {
    transition.setToX(node.getBoundsInLocal().getMaxX() * -1 - 100);
    transition.setFromX(parentPane.widthProperty().get() + 100);

    double distance = parentPane.widthProperty().get() + 2 * node.getBoundsInLocal().getMaxX();
    transition.setDuration(new Duration(distance / SPEED_FACTOR));
5/7/2014 8:13:36 AM

You should be able to do this by listening to your scene's widthProperty. You can either access this via newsFeedText.getScene().widthProperty() or get a reference from your main class and expose it from there or pass it to a method or constructor to access within your class that declares newsFeedText.

The benefit of this approach is that now your logic is dependent upon the width of your scene (a dynamic dependency) rather than the width of your monitor (a static dependency). Note that I have not tested this approach but at the moment see no reason (perhaps naively) it shouldn't work.

As for your duration dependency, you can solve that by performing some sort of calculation based on the length of the text in newsFeedText. Something like Duration.seconds(newsFeedText.get Text().length()/denominator) where denominator is some value you specify (such as 7500, as in your code). This will make your duration dynamically computed based on the length of your text.

If you want to operate with the width of newsFeedText itself, rather than the length of its text, then simply replace newsFeedText.getText().length() with newsFeedText.getWidth(). Ensure you perform this computation after newsFeedText has been laid out so a call to get its width returns the actual width. You can also replace the call with any of getPrefWidth(), getMinWidth(), or getMaxWidth().

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